Andrew MoyerProject / 01

Game / WebGL2 / Field simulation

Breachfield

Break the wall. Disturb the field. A kinetic arcade game where every collision propagates through a liquid simulation—and resonance becomes a weapon.

Play now
Breachfield running with its thermal liquid field, block wall, and game HUD
Platform
Modern browsers
Renderer
Custom WebGL2
Simulation
GPU height field
Modes
Four
Signals
Twenty
01

Living blocks are wave boundaries. Ripples diffract around the map instead of sliding beneath it.

02

Five reactive materials conduct, absorb, resonate with, resist, or refract the field.

03

A charged pulse changes the board. Between walls, one permanent modification shapes the rest of the run.